Stanley[]
Every fighter pilot's best buddy. The Stanley torpedo is straightforward, simple and reliable in close combat against ships or tanks.
Damage | Kinetic: 4,000 MJ (AD* Stanley I: 8,000MJ / Stanley II: 10,000MJ) |
Max. speed | 430 km/h (AD* Stanley I: 202.5 km/h / Stanley II: 405.25 km/h) |
Life span | 3.0 s (AD* Stanley I: 4 sec / Stanley II: 6 sec) |
Reload time | 5 s (AD* dependent on loader) |
Agility | None (AD* unguided) |
Noise | Medium (AD* Stanley I/II noise level: 2) |
Enemy Lock | None |
Diversion | Impossible |
Thresher Shark[]
This torpedo locks onto its target immediately after being launched. Because it is easily diverted by sounds etc., it is rather useless in the tumult of battle. It is most effective when used against a single enemy.
Damage | Kinetic: 6,000 MJ (AD* Thresher Shark I: 8,000 MJ / Thresher Shark II: 10,000MJ) |
Max. speed | 223 km/h (AD* Thresher Shark I: 78.8 km/h / Thresher Shark II: 146.3km/h) |
Life span | 6.0 s (AD* Thresher Shark I/II: 9 sec) |
Reload time | 5 s (AD* dependent on loader) |
Agility | Medium (AD* Thresher Shark I/II: poor) |
Noise | Medium (AD* Thresher Shark I/II noise level: 2) |
Enemy Lock | Passive (AD* Thresher Shark I/II lock-on: 2 sec / passive) |
Diversion | Buzzers, loud objects |
Tiger Shark[]
The Tiger Shark can also be diverted by noise, but compared to the torpedoes listed above, it is much faster and more agile.
Damage | Kinetic: 8,000 MJ (AD* Tiger Shark I: 10,000 MJ / Tiger Shark II: 12,000 MJ) |
Max. speed | 245 km/h (AD* Tiger Shark I: 112.5 km/h / Tiger Shark II: 180.0 km/h) |
Life span | 8.0 s (AD* Tiger Shark I/II: 15 sec) |
Reload time | 5 s (AD* dependent on loader) |
Agility | Medium (AD* Tiger Shark I/II: good) |
Noise | Medium (AD* Tiger Shark I/II noise level: 2) |
Enemy Lock | Passive (AD* Tiger Shark I/II lock-on: 2 sec / advanced passive) |
Diversion | Buzzers, loud objects (AD* Tiger Shark I/II: buzzers) |
Bull Shark[]
The Bull Shark has a higher kinetic impact than the Thresher, but is just as easily diverted by noise (for instance Buzzers).
Damage | Kinetic: 14,000 MJ (AD* Bull Shark I: 16,000 MJ / Bull Shark II: 20,000 MJ) |
Max. speed | 223 km/h (AD* Bull Shark I: 101.3 Km/h / Bull Shark II: 163.1 km/h) |
Life span | 7.0 s (AD* Bull Shark I/II: 10 sec) |
Reload time | 5 s |
Agility | Poor (AD* Bull Shark I/II: poor) |
Noise | Medium (AD* Bull Shark I/II noise level: 2) |
Enemy Lock | Passive (AD* Bull Shark I/II lock-on: 3 sec) |
Diversion | Buzzers, loud objects |
Man Eater[]
Ever since the first great Biont war five years ago the Man Eater has been one of the most popular and most dangerous torpedoes. In the meantime it has been upgraded and is nearly impossible to shake off or divert and doggedly pursues its target.
Damage | Kinetic: 10,000 MJ (AD* Man Eater I: 12,000 MJ / Man Eater II: 14,000 MJ) |
Max. speed | 288 km/h (AD* Man Eater I: 112.6 km/h / Man Eater II: 202.6 km/h) |
Life span | 10.0 s (AD* Man Eater I/II: 20 sec) |
Reload time | 5 s |
Agility | Good (AD* Man Eater I/II: very good) |
Noise | Medium (AD* Man Eater I/II noise level: 2) |
Enemy Lock | Extended (Ext.) Passive (AD* Man Eater I/II lock-on: 2 sec / advanced passive) |
Diversion | Buzzers |
Hammerhead Shark[]
This torpedo is capable of reaching supersonic speed under water (supercavitation). However, pursuant to the last international convention on warfare in Floating Bombay, the use of such weapons is now prohibited. Nevertheless, the Hammerhead is still the best and most expensive torpedo in Aqua. There is no real way of escaping it. It is virtually impossible to divert it with noise. Once it has locked onto its target, it cannot be outmaneuvered.
Damage | Kinetic: 12,000 MJ (AD* Hammerhead Shark: 12,000 MJ) |
Max. speed | 324 km/h (AD* Hammerhead Shark: 225.1 km/h) |
Life span | 15.0 s (AD* Hammerhead Shark: 25 sec) |
Reload time | 5 s |
Agility | Very Good |
Noise | Loud (AD* Hammerhead Shark noise level: 3) |
Enemy Lock | Lock Optical (AD* Hammerhead Shark lock-on: 2 sec \ optical) |
Diversion | Impossible |
Flash Shark[]
This pure EMP torpedo has very special qualities. The Flash Shark locks onto its target, hunts it down at relatively high speed and penetrates the outer hull of its victim, releasing enormous bursts of gamma rays. These trigger an electromagnetic pulse (EMP), which weakens or even paralyzes the victim's systems. It's very useful if you want to capture a ship without causing too much damage.
Damage | Kinetic: 1,000 MJ EMP: 400 MJ (AD* Flash Shark I: 1,000 MJ \ 200MJ EMP / Flash Shark II: 1,000 MJ \ 400MJ EMP / Flash Shark III: 1,000 MJ \ 600MJ EMP) |
Max. speed | 245 km/h (AD* Flash Shark I: 168.8 km/h / Flash Shark II: 225.1 km/h / Flash Shark III: 281.3 km/h) |
Life span | 10.0 s (AD* Flash Shark I/II/III: 15 sec) |
Reload time | 5 s |
Agility | Good (AD* Flash Shark I/II/III: very good) |
Noise | Quiet (AD* Flash Shark I/II/III noise level: 1) |
Enemy Lock | Extended Passive (AD* Flash Shark I/II/III lock-on: 2 sec \ advanced passive) |
Diversion | Buzzers |
Leech[]
The Leech is a devilish version of the Flash Shark. It has an enormous EMP effect on impact. Nothing can stop this ultra-fast racer and nothing escapes this agile missile from hell. During the first great Biont war five years ago, the Leech was one of the ultimate weapons used against the Biont ships.
Damage | Kinetic: 1,000 MJ EMP: 1,000 MJ (AD* Leech I: 1,000 MJ \ 800MJ EMP / Leech II: 1,000 MJ \ 1,200MJ EMP) |
Max. speed | 360 km/h (AD* Leech I/II: 292.5 km/h) |
Life span | 7.0 s (AD* Leech I: 25 sec / Leech II: 30 sec) |
Reload time | 5 s |
Agility | Very Good (AD* Leech I/II: extremely good) |
Noise | Quiet (AD* Leech I/II noise level: 1) |
Enemy Lock | Optical (AD*Leech I/II/III lock-on: 2 sec) |
Diversion | Impossible |
Big Bang 1[]
The Big Bang 1 is the Big Bertha of torpedoes, approaching its target in an almost leisurely fashion. It would be pointless using it in the heat of battle against quick and agile enemies. It is the ideal torpedo to use against Frigates or buildings. When it explodes, the surrounding sea will literally boil for several minutes. But watch out – due to its ponderous movement, the Big Bang 1 can easily be shot down.
Damage | Kinetic: 24,000 MJ (AD* Big Bang I: 40,000 MJ) |
Max. speed | 90 km/h (AD* Big Bang I: 39.4 km/h) |
Life span | 20.0 s (AD* Big Bang I: 30 sec) |
Reload time | 5 s |
Agility | Poor |
Noise | Loud (AD* Big Bang I noise level: 3) |
Enemy Lock | Optical (AD* Big Bang I lock-on: 5 sec) |
Diversion | Impossible |
Big Bang 2[]
Like the Big Bang 1, the second version is also an anti-Frigate or antibuilding torpedo. However, it is even slower, and cannot be diverted from its merciless pursuit of its target. The word "devastating" does not even begin to describe the effect of Big Bang 2. Even the best armor shield and the hardest exterior hull are defenseless against it.
Damage | Kinetic: 40,000 MJ (AD* Big Bang II: 60,000 MJ) |
Max. speed | 54 km/h (AD* Big Bang II: 50.6 km/h) |
Life span | 33.0 s (AD* Big Bang II: 30 sec) |
Reload time | 5 s |
Agility | Bad (AD* Big Bang II: poor) |
Noise | Loud (AD* Big Bang II noise level: 3) |
Enemy Lock | Optical (AD* Big Bang II lock-on: 6 sec) |
Diversion | Impossible |